Disciple of Nephthys
WIND 2

Disciple of Nephthys

  • Archetype:
  • Nephthys

  • ATK:
  • 0

  • DEF:
  • 2000

  • View:
  • 3560




During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: Medium
47± 8/ 100
Power Score
Intrinsic 46
Deck 51

Disciple of Nephthys — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 51 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Combo enabler

Why it scores here

Disciple of Nephthys converts a card in hand into a Nephthys monster from the Deck, a roughly even card-for-card exchange whose main value is consistency. It adds a Nephthys Spell/Trap only on a later turn after it is destroyed by a card effect and sent to the GY, a conditional extra that the evidence does not show being used. Its 169-deck presence (about 88% in the Nephthys gameplay) confirms it is a reliably played piece in its home, but the 0 combo boards and no usage statistics mean that frequency is not treated as evidence of raw power. Its 2000 DEF and Level 2 body earn little on their own.

Axis scores

Axis Score Evidence
Accessibility 55 Present in 169 of 169 sampled decks at an average of 1.76 copies, with 90 decks running one copy and 50 running three (observed); the summon route is not in the evidence, so reliability is only partly confirmed (inferred).
Combo & Conversion 40 No combo boards were supplied, so conversion rests on text alone: one hand card becomes one Nephthys monster, with no board build beyond that (inferred).
Resource Economy 45 Destroy one hand card to add one monster is an even exchange, with the GY-triggered Spell/Trap add as a conditional upside (verified from text).
Effect & Interaction 5 Neither effect negates, removes or disrupts an opponent card, so the score is near zero (verified from text).
Material Utility 35 A Level 2 WIND Spellcaster body is a plausible Level 2 material, but no material evidence was supplied and the body is archetype-bound (inferred).
Resilience & Flexibility 50 Effect 1 works from the field in the Main Phase and effect 2 works from the GY, so it uses two zones, though each effect is once per turn (verified from text).
Deck-Building Efficiency 40 Each effect needs a Nephthys target, and 53% of the sampled decks sit in the Nephthys archetype, so the card is restrictive outside it (observed for the archetype share, inferred for the restriction).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 46, Deck ≈ 51, Meta = provisional. Modifiers: Archetype-locked restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Heavily played in its home: 169 of 169 sampled decks, with 90 in the Nephthys archetype (observed)
  • Converts a hand card into a Nephthys monster in the Main Phase, once per turn (verified)
  • Second effect adds a Nephthys Spell/Trap after it is destroyed by a card effect and sent to the GY, a conditional extra (verified)
  • Strong observed partner density: Devotee of Nephthys and Nephthys, the Sacred Preserver co-appear in 97% and 94% of decks (observed)

Weaknesses

  • Zero combo appearances, so board conversion is unmeasured (observed)
  • Effect 1 costs a hand card, so the exchange is only even (verified)
  • Effect interaction is absent (verified)
  • Heavily archetype-locked; outside the Nephthys homes its effects have no targets (inferred)

Counters / choke points

  • Opponent interaction is not in the evidence; the card's own effects can be stopped by any negation of its activation (inferred)

Best use

Searcher/Tutor (Nephthys consistency piece). Decks: Nephthys. Suggested copies: 2.

Evidence & gaps

  • Verified: Effect 1: during the Main Phase, destroy one hand card to add one Nephthys monster other than this card from the Deck; Effect 2: during the next Standby Phase after being destroyed by a card effect and sent to the GY, add one Nephthys Spell/Trap from the Deck; Both effects are once per turn; Level 2 WIND Spellcaster, DEF 2000
  • Observed: 169 of 169 sampled decks run it, average 1.76 copies (90 at one copy, 50 at three); 53.3% of decks are in the Nephthys archetype; 19 distinct archetypes overall; 87.6% of decks are in gameplay type 7; Top partners: Devotee of Nephthys 97%, Nephthys, the Sacred Preserver 94.1%, Rebirth of Nephthys 87%
  • Inferred: Summon route is not stated, so accessibility is only partly confirmed; Level 2 material value is generic, but the archetype restriction limits practical use; The card needs to be on the field to use effect 1, since its text has no hand activation
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no summon route or Level 2 material evidence supplied no rulings supplied for the card-effect destruction trigger











https://metaduelist.com/
Top