WIND
2Disciple of Nephthys
Archetype:
Nephthys
ATK:
0
DEF:
2000
View:
3560
During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn.
Disciple of Nephthys — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 46 · Deck: 51 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Combo enabler
Why it scores here
Disciple of Nephthys converts a card in hand into a Nephthys monster from the Deck, a roughly even card-for-card exchange whose main value is consistency. It adds a Nephthys Spell/Trap only on a later turn after it is destroyed by a card effect and sent to the GY, a conditional extra that the evidence does not show being used. Its 169-deck presence (about 88% in the Nephthys gameplay) confirms it is a reliably played piece in its home, but the 0 combo boards and no usage statistics mean that frequency is not treated as evidence of raw power. Its 2000 DEF and Level 2 body earn little on their own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Present in 169 of 169 sampled decks at an average of 1.76 copies, with 90 decks running one copy and 50 running three (observed); the summon route is not in the evidence, so reliability is only partly confirmed (inferred). |
| Combo & Conversion | 40 | No combo boards were supplied, so conversion rests on text alone: one hand card becomes one Nephthys monster, with no board build beyond that (inferred). |
| Resource Economy | 45 | Destroy one hand card to add one monster is an even exchange, with the GY-triggered Spell/Trap add as a conditional upside (verified from text). |
| Effect & Interaction | 5 | Neither effect negates, removes or disrupts an opponent card, so the score is near zero (verified from text). |
| Material Utility | 35 | A Level 2 WIND Spellcaster body is a plausible Level 2 material, but no material evidence was supplied and the body is archetype-bound (inferred). |
| Resilience & Flexibility | 50 | Effect 1 works from the field in the Main Phase and effect 2 works from the GY, so it uses two zones, though each effect is once per turn (verified from text). |
| Deck-Building Efficiency | 40 | Each effect needs a Nephthys target, and 53% of the sampled decks sit in the Nephthys archetype, so the card is restrictive outside it (observed for the archetype share, inferred for the restriction). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 46, Deck ≈ 51, Meta = provisional. Modifiers: Archetype-locked restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Heavily played in its home: 169 of 169 sampled decks, with 90 in the Nephthys archetype (observed)
- Converts a hand card into a Nephthys monster in the Main Phase, once per turn (verified)
- Second effect adds a Nephthys Spell/Trap after it is destroyed by a card effect and sent to the GY, a conditional extra (verified)
- Strong observed partner density: Devotee of Nephthys and Nephthys, the Sacred Preserver co-appear in 97% and 94% of decks (observed)
Weaknesses
- Zero combo appearances, so board conversion is unmeasured (observed)
- Effect 1 costs a hand card, so the exchange is only even (verified)
- Effect interaction is absent (verified)
- Heavily archetype-locked; outside the Nephthys homes its effects have no targets (inferred)
Counters / choke points
- Opponent interaction is not in the evidence; the card's own effects can be stopped by any negation of its activation (inferred)
Best use
Searcher/Tutor (Nephthys consistency piece). Decks: Nephthys. Suggested copies: 2.
Evidence & gaps
- Verified: Effect 1: during the Main Phase, destroy one hand card to add one Nephthys monster other than this card from the Deck; Effect 2: during the next Standby Phase after being destroyed by a card effect and sent to the GY, add one Nephthys Spell/Trap from the Deck; Both effects are once per turn; Level 2 WIND Spellcaster, DEF 2000
- Observed: 169 of 169 sampled decks run it, average 1.76 copies (90 at one copy, 50 at three); 53.3% of decks are in the Nephthys archetype; 19 distinct archetypes overall; 87.6% of decks are in gameplay type 7; Top partners: Devotee of Nephthys 97%, Nephthys, the Sacred Preserver 94.1%, Rebirth of Nephthys 87%
- Inferred: Summon route is not stated, so accessibility is only partly confirmed; Level 2 material value is generic, but the archetype restriction limits practical use; The card needs to be on the field to use effect 1, since its text has no hand activation
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no summon route or Level 2 material evidence supplied no rulings supplied for the card-effect destruction trigger






